Neverwinter nights persistent world

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If you love telling stories, or better yet, being a part of these stories, you should be playing Arelith. If you love Dungeons & Dragons, you should be playing Arelith. There was nothing special about Arelith initially we had to grow into that.įor the uninformed, what is Arelith like? I think it has to grow organically with the playerbase, and thus it works better to start off small. I see many servers trying to get off the ground lately that are massively huge worlds, but without the players to populate it, that design can work against you. The important thing was we grew with our players. We started small back in early 2003 with maybe 30 areas and a half-dozen players.

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The irony of it is that the time it takes to build and maintain Arelith leaves very little time left to play. I've always enjoyed playing and making maps for D&D games since being a kid, and I work as a graphic designer in real life, so it was a natural extension to start making a world with NWN's powerful, yet intuitive toolset.Īll of us got involved with Arelith because we are (or were) players of Neverwinter Nights and wanted to build a place where we'd enjoy playing in. The Game Archaeologist: So how did you get into running a persistent world on Neverwinter Nights?Īrtos: I've been doing area design and other module content since just about the beginning of Arelith.